go

Go — Strategy

VOG — Vinco Online Games

Life and death, tesuji

Most games are decided not by territory but by whose group died.Counting liberties and eyes is the core tactic of go.

Two eyes

A group lives forever if it has two real eyes — two separate empty points inside it that the opponent cannot occupy (any stone of theirs there would be suicide). One eye, however big, does not save it: the group gets surrounded from outside and the eye is filled from inside.

A false eye looks like an eye, but one of the stones around it can be put in atari — and then you have to fill the point yourself.

The shape of the eye space

An empty space of three points in a row is alive or dead depending on one move: whoever plays the middle point first. The same goes for the bent three, the pyramid four and the bulky five. A straight four lives by itself: every move inside has an answer.

. . . . . .
X X X X X .     X — a group;
X . . . X .     three empty points:
X X X X X .     the move in the middle decides everything

Atari and the ladder

Atari means a stone has one liberty left. A stone in atari that runs in a zigzag often ends up in a ladder: the opponent keeps putting it in atari,the chain stretches diagonally, and the stones die at the edge of the board. Before running, follow the ladder to the end — if there is no stone of yours on its path, don't run.

Tesuji

A tesuji is the precise move that solves a local problem. The most common:

  • Net (geta) — a stone not in atari but on the escape route: the stones have nowhere to go.
  • Snapback — give up a stone to capture more at once.
  • Shortage of liberties — the opponent's group seems to have enough room, but its liberties are tight and it cannot play the move it needs without putting itself in atari.
  • The vital point — play where the opponent wants to make the second eye.

Seki

Two groups without two eyes share liberties, and whoever plays there first dies. This is seki — both live. Under Japanese rules territory inside a seki does not count; under Chinese rules the stones in seki do count.

How to practise

Solve life-and-death problems, a few a day — short ones, 3–5 moves deep. On 9×9 the same shapes come up in every game.