go

Go — Strategy

VOG — Vinco Online Games

Endgame (yose) and counting

Once the groups are settled, the yose begins — closing the borders.Five or six careless moves here cost more than a lost fight.

Sente and gote

  • Sente — a move the opponent must answer: after the exchange you move first again.
  • Gote — a move after which the initiative passes to the opponent.

The order is simple: first double sente (a move that is sente for both sides), then your own sente, then the biggest gote. A 6-point gote is worth about the same as a 3-point sente: after the sente you also get the next move, so sente counts roughly double.

How to value a move

Count the difference: how many points you gain by playing here, plus how many the opponent would gain by playing here instead. A first-line move is usually smaller than a second-line one — unless it threatens to cut off stones.

Japanese and Chinese rules

Japanese Chinese
what counts territory + prisoners stones on the board + territory
komi 6.5 7.5
a move inside your own territory minus a point costs nothing
a neutral point (dame) 0 +1 to whoever takes it

Under Japanese rules don't add needless stones inside your territory — each costs a point. Under Chinese rules fill every dame: each is a point. In a handicap game komi is 0.5 points for White.

The end of a game on the site

After two passes in a row, the arbiter program marks the dead stones and seki. Check the marking: clicking a stone toggles its group between dead and alive. When both players have pressed “Accept”, the game is scored. If something is unresolved, press “Resume play” — the marks are cleared and the game continues.

Counting gets 3 minutes: without agreement, the game is scored by the arbiter's marking. So pass only when all borders are closed and no group is in doubt: a dispute is easier to settle on the board than during counting.

Clocks

The challenge offers byo-yomi or Fischer. In byo-yomi, the main time is followed by periods: move within a period and it is restored, overrun it and it is gone; the clock shows how many are left. Keep at least a couple of periods for the yose — that is where a hurried move costs the most.