chess

Chess — Strategy

VOG — Vinco Online Games

Tactics

Most amateur games are decided not by strategy but by tactics: one missed blow outweighs twenty good moves.

What the pieces are worth

A rough value — for trades, not for scoring:

Piece Value
pawn 1
knight 3
bishop 3
rook 5
queen 9

The bishop pair in an open position is usually stronger than knight and bishop. A rook for a minor piece wins “the exchange”.

The main motifs

  • Fork — one piece attacks two. Knights and pawns fork most often; a knight attacking king and queen decides the game.
  • Pin — a piece cannot move because the king or a more valuable piece stands behind it. Attack the pinned piece once more — with a pawn.
  • Skewer — a pin in reverse: the valuable piece in front moves away, and the one behind it falls.
  • Discovered check — your piece steps off a line, uncovering a check, and attacks something else itself. If both pieces give check, it is a double check: the only answer is a king move.
  • Deflection and decoy — a sacrifice that drags a defender off its post or lures an enemy piece onto a bad square.
  • Back-rank mate — the king sits behind its three pawns, and a rook or queen breaks onto the first (eighth) rank. The cure is “luft”: a quieth3 (h6) at a calm moment.

A habit before every move

Before every move check three things — the opponent's first, then yours:

  1. Checks — which checks are possible?
  2. Captures — what can be taken, and what is undefended?
  3. Threats — what attacks what after the move?

Undefended pieces are the main target. If a piece stands unprotected, sooner or later a fork will find it.