Chinese Checkers — Rules
VOG — Vinco Online Games
Masters, 2 players
Like classic, 2 players, but instead of a deadline to leave home there is a swap (James Masters' rule, 2002). Nobody can lock your goal with their marbles: you simply swap places with them.
- Swap. A step or the last jump of a chain may end on a hole of your goal occupied by an opponent's marble. Your marble lands there, and the opponent's marble goes to the hole where your move started. A swap ends the move.
- A move that starts inside your goal cannot end with a swap.
- No deadline: you may keep your marbles at home as long as you like.
- You have finished when all 10 of your own marbles are in the goal.
Everything else is as in the classic game: the second player's last move, a limit of 150 moves, repetition. Elo rating, with its own scale for the variants.