checkers

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VOG — Vinco Online Games

Give Away (Poddavki)

  • Give Away also known as Reverse Russian draughts or Poddavki draughts is played on the dark squares only of a standard checkerboard of 64 alternating dark and light squares, (eight rows, eight files) by two opponents having 12 checkers each of contrasting colors, nominally referred to as black and white.

  • The board is positioned squarely between the players and turned so that a dark square is at each player's near left side. Each player places his checkers on the dark squares of the 3 rows nearest him. The player with the lighter checkers makes the first move of the game, and the players take turns thereafter, making one move at a time.

  • The object of the game is to make position when you are not able to move when it is your turn to do so. This is accomplished either by giving away all of your checkers, or by placing those that remain so that none of them can be moved. A player who has no move on their turn wins.

  • Single checkers, known as men, move forward only, one square at a time in a diagonal direction, to an unoccupied square. Men capture by jumping over an opposing man on a diagonally adjacent square to the square immediately beyond, but may do so only if this square is unoccupied. Men may jump forward or backward, and may continue jumping as long as they encounter opposing checkers with unoccupied squares immediately beyond them. Men may never jump over checkers of the same color.

  • A man which reaches the far side of the board becomes a king. If it reaches the far side by means of a jump, it continues jumping as a king on the same move, if possible, and remains a king at the end of the jumping sequence.

  • Kings move forward or backward any number of squares on a diagonal line to an unoccupied square. Kings capture from any distance along a diagonal line by jumping, forward or backward, over an opposing man or king with at least one unoccupied square immediately beyond it. The capturing king then lands on any one of these unoccupied squares and continues jumping, if possible, either on the same line, or by making a right angle turn onto another diagonal line. Kings may never jump over checkers of the same color.

  • Whenever a player is able to make a capture he must do so. When there is more than one way to jump, a player may choose any way he wishes, not necessarily the one which results in the capture of the greatest number of opposing units. When a king jumps over an opposing man or king with more than one unoccupied square immediately beyond it, it must land on a square from which it is possible to continue jumping, if there is such a square. If there is more than one such square, any may be chosen. However, once a player chooses a sequence of captures, he must make all the captures possible in that sequence. He may not leave one or more checkers uncaptured that he could capture simply by continuing to jump. The server will not accept an incorrect move — you need to make a correct one.

  • A man or king may not jump over the same opposing man or king more than once.

  • Captured checkers are not removed from the board until all jumps made on the move are completed.

  • Draw: the same position has occurred three times.

Source and interpretation: the Russian Ministry of Sport rules for draughts (order No. 201 of 17.03.2022), section 8 — giveaway (poddavki); moves and captures are as in Russian draughts. Of the draws, the server applies only the threefold repetition of a position. We do not have the draw after 15 moves made only with kings, without moving men or capturing (item 8.2): such a game has to be played out or agreed drawn.

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