Dominoes — Rules
VOG — Vinco Online Games
International Dominoes for two
The scoring of international dominoes carried over to a game for two. The federation rules describe only the four-player pairs game — this variant is our adaptation. Moving, adjusting the line and the end of a deal are described in the basics.
The deal
Each player gets 7 tiles. The other 14 stay out of play and are never revealed. There is no boneyard: a player with no move passes, and the pass is made automatically.
Who starts
The first deal is started by the player holding the highest tile — the most pips, and on a tie the most pips on one of its halves. Every following deal is started by the winner of the previous one. If a blocked deal was a tie — the player who blocked it.
Scoring
Every tile is worth its pips: 6–6 is 12, 0–0 is zero.
- Someone plays their last tile. They score what is left in the opponent's hand.
- Blocked game. The player with fewer points in hand wins the deal and scores both totals — the opponent's and their own. If they are level, nobody scores.
Blocked game example: you hold 1–2 (3 points), your opponent holds 6–6 (12). You score 3 + 12 = 15.
The match
The first to reach 200 points wins the match.
When offering a game
- The match target.
- Tiles per hand — from 2 to 14.